News
- October 10, 2008
Main page, Committees and Topics updated!
- August 29, 2008
IVA'09 has a new webpage!
Intelligent virtual agents (IVAs) are interactive characters that
exhibit human-like qualities and communicate with humans or
with each other using natural human modalities such as
speech and gesture. They are capable of real-time perception,
cognition and action that allows them to participate in a dynamic social environment.
IVA-09 is an interdisciplinary annual conference and the main forum for presenting research on modeling, developing and evaluating intelligent virtual agents with a focus on commu-nicative abilities and social behavior. In addition to pre-sentations on theoretical issues, the conference encourages the showcasing of working applications. Researchers from the fields of human-human and human-robot interaction are also welcome to share work which has a bearing on intelligent virtual agents.
IVA-09 will be co-located in Amsterdam with the complemen
tary Affective Computing & Intelligent Interaction International
Conference (ACII-09), held 10-12 Sep 09.
While this is a great opportunity to make the most of a trip to
Amsterdam, the same paper should not be submitted to both
conferences: papers with a primary focus on intelligent virtual
agents are encouraged to be submitted to IVA, papers with a
focus on emotion are encouraged to be submitted to ACII.
Download call for papers.
Special topic: Games
IVA-09 particularly encourages submissions on this year's
special topic of games.
Read more.
In cooperation with
Sponsored by
Topics
Design and modeling of IVAs
- design criteria and design methodologies
- evaluation methodologies and user studies
- ethical considerations and social impact
- applicable lessons from other fields (e.g. robotics)
- dimensions of intelligence, cognition and behavior
- models of personality and cultural awareness
- models of social competence
- models of multimodal perception and action
- models of emotional communicative behavior
Implementation of IVAs
- software engineering issues
- real-time integrated systems
- portability and reuse
- standards / measures to support interoperability
- specialized tools, toolkits and tool chains
- specialized modeling and animation technologies
Applications of IVAs
- future role and/or current experience in various fields including:
- computer games
- art and entertainment
- education and training
- simulation and visualization
- delivery platforms:
- desktop
- single/multi-user
- virtual/augmented/mixed reality
Conceptual frameworks for IVAs
- learned, evolved or emergent behavior
- improvisational or dramatic interaction
- stages of autonomy (from avatars to agents)
- massive simulations of crowds
Special topic: Games
IVA-09 particularly encourages submissions on this year's
special topic of games.
Read more.
Invited Speakers
Casey Hudson
project director at BioWare
Talk Title: Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames
Abstract
Evolving beyond their origins as a novel pastime, videogames have
developed into a medium with tremendous power to entertain and engage
players through emotionally powerful interaction. These emotional
connections are often powered by the quality of the digital actors that
inhabit game worlds and bring them to life. But as technologies for
creating lifelike characters escalate, so do the challenges of the
creation process. This discussion examines methods used by
cutting-edge games to create deeply compelling digital actors, and
explores future challenges and solutions that will help videogames
unlock the full potential of emotionally engaging human interaction.
Bio
Casey Hudson has been a videogame developer for over 10 years, contributing to some of the industry's most critically and commercially successful titles. Since his start in the business he has worked at BioWare in Edmonton, Canada. BioWare is a world leading studio in the development of computer, console, handheld, mobile and online roleplaying games, building emotionally engaging interactive entertainment focused on rich stories and memorable characters. Since 1995, BioWare has created some of the world's best-selling titles, including the award-winning Baldur's Gate and Neverwinter Nights series, Star Wars: Knights of the Old Republic and Mass Effect. Upcoming BioWare titles include Mass Effect 2, Dragon Age: Origins, and Star Wars: The Old Republic.
Casey started his career in game development as a Technical Artist, creating 3D art and technical solutions for MDK2 (2000) and Neverwinter Nights (2002). Casey was the Project Director on Star Wars: Knights of the Old Republic (2003), winner of over 40 Game of the Year awards - and one of the highest-rated videogames of all-time. As the Project Director on the New York Times' 2007 "Game of the Year" Mass Effect, Casey led a team in the development of an ambitious game set in an all- new science fiction universe, which pushed the boundaries of interactive cinematic storytelling and advanced digital actors. He is currently leading the development of the second title in the Mass Effect trilogy, and manages the Mass Effect franchise as its Executive Producer. Casey Hudson received his BSc. in Mechanical Engineering from the University of Alberta in 1998.
Steve Di Paola
artist, scientist and associate professor (homepage)
at Simon Fraser University, Canada
Talk Title: Intelligent Expression-based Character Agent Systems: An Interdisciplinary Approach
Abstract
By using parameterization techniques which model artistic, living or
cognitive systems it is becoming possible to create new types of
character expression systems. These new emerging techniques are
allowing virtual agent creators to incorporate models of expression,
emotion, behavior and even human creativity into their creations.
Rather than simply using realism as a goal, is it possible to
computation model knowledge from artists, musicians and zoologists to
go from communication to expression based agent systems. Steve DiPaola
who works as a computer scientist, researcher and artist will discuss
and demonstrate his work and his future vision in these emerging areas
(see
ivizlab.sfu.ca). DiPaola will demonstrate his lab's voice and
behavior driven 3D facial system, and its application in psychology
research, gaming and agent systems. He will demonstrate his
collaborative work with industry like with the Vancouver Aquarium
creating an
Artificial Life based Virtual Beluga Whale Interactive, a system that allows onlinegamers to
browse an evolving face-space for the EA/Maxis game 'The
Sims', as well as more experimental
systems that explore computer creativity by extracting emotion out a
music score or automatically evolve (Genetic Programming) non
photo-realistic characters (dipaola.org/evolve) as a way to
incorporate automatic computer creativity.
Bio
Steve DiPaola, equally active as an artist and scientist is an
Associate Professor at Simon Fraser University in Vancouver. He
directs the
iViz research lab which strives to make
interactive systems bend more to the human experience by incorporating
parameterized cognitive and living system models. He came to SFU from
Stanford University and before that spent 10 years as a senior
researcher at NYIT Computer Graphics Lab, an early pioneering lab in
high-end 3D techniques. He has held leadership positions (CTO, VP
Creative, Dir of Dev.) at leading edge companies including Electronic
Arts (Advanced Technology Group), Saatchi & Saatchi Innovation,
Silicon Valley virtual agent start-ups and has consulted for HP, Kodak
Research, Macromedia and the Institute for the Future. His still,
interactive and performance-based art work has been exhibited
international including the AIR and Tibor de Nagy galleries in NYC as
well as the Whitney Museum of Art, the Smithsonian, IBM Gallery of
Science and Art and more recently at teh MIT Museum. He has created
collaborative pieces with media artist Nam June Paik and electronic
music pioneers Kraftwerk and is known for making new media authoring
tools used equally by artists, scientists and universities. See
dipaola.org.
Marilyn Walker
professor (homepage)
at University of California, Santa Cruz, USA
Talk Title: Endowing virtual characters with expressive conversational skills
Abstract
When humans interact with one another, socially intelligent behaviors
arise from the interaction of personality, cultural knowledge, the
ability to observe and reason about social relationships, and the
ability to project and detect affective cues. Thus one important
component for endowing virtual agents with social intelligence is a
mechanism that provides parameters to represent both personalities and
social relationships, and that makes it easy to vary these parameters
in order to affect agents' linguistic behaviour in dialogue with human
users. In this talk, I will discuss how our work aims for both
psychological plausibility and realistic usability. To achieve
psychological plausibility we build on theories and detailed studies
of human language use, such as the Big Five theory of personality, and
Brown & Levinson's (1987) theory of politeness. To achieve realistic
usability, we develop both rule-based and trainable methods that can
dynamically, and in real time, change an agent's linguistic style by
modifying the values of theoretically motivated parameters, and we
show empirically that these variations are perceived by human users as
the agent intended.
Bio
Professor Marilyn Walker is a computational linguist and computer scientist and holder of a Royal Society Wolfson Research Merit Award at the University of Sheffield. She holds a B.A. with Honors from UC Santa Cruz (1984), an M.S. from Stanford University (1988) and a Ph.D. from University of Pennsylvania (1993). At Sheffield, she leads the Cognitive Systems group, whose research focuses on endowing Virtual Agents with the ability to be socially aware, to engage the user, to be cooperative, and to learn from interactions with the user to improve the system's interactions. She has been conducting research for almost 25 years on dialogue technologies at Hewlett Packard Labs,
Mitsubishi Electric Research Labs, AT&T Labs Research, and has written
over 100 refereed papers and patents. In 1995, for the VIVA virtual
theatre, her group developed the first automatic spoken language
generator based on Politeness theory that allows virtual agents to
produce language displaying aspects of human politeness behaviour. In
1997, she developed the first application of reinforcement learning to
optimize dialogue strategy selection, by interacting with human users
in the ELVIS system (EmaiL Voicemail Interactive System). Her group
recently developed Personage, a highly flexible and completely
trainable language generator that can choose what personality to
manifest, for example, whether to be extraverted or introverted. This
research has applications in dialogue systems, computer gaming,
interactive drama systems, virtual training environments (serious
games), and intelligent tutoring systems.
Special topic: Games
IVA-09 particularly encourages submissions on this year's
special topic of games. The game industry is the source of the
world's largest selection of interactive characters. To date, the
creation of these characters and their social behavior has
largely relied on carefully hand crafted techniques rather than
automation. With larger environments, grander stories, more
players and a greater demand for realism, hand crafted
approaches are unlikely to scale. Imbuing characters with
more intelligence and self-determination is an ongoing and so
far unfulfilled goal of the game industry. IVA-09 is an opportunity to reveal, tackle and discuss the issues that relate to
using intelligent virtual agents in games and aims to
strengthen links and an the exchange of knowledge between
academia and the game industry.
Venue
IVA 2009 will be held in Amsterdam, in NEMO, the largest science centre in The Netherlands, where science and technology come to life in interactive exhibitions. NEMO is located near Amsterdam Central Station in the old harbour in an eye-catching green building that is often compared to a ship. The building is a key piece of modern architecture designed by the well known Italian architect Renzo Piano whose work includes the design of the Centre Pompidou in Paris.
Amsterdam is one of the most beautiful cities in Europe. It has a large historical inner city with fascinating architecture and a network of canals spanned by hundreds of bridges. It has many world-famous museums and international restaurants. A tourist guide to Amsterdam can be found here or here.
Accommodation
A limited number of hotel rooms has been reserved for the conference in the CitizenM hotel, locations Amsterdam City and Amsterdam Airport, from September 9th up to and including September 15th (check-out date September 16th). The price of these rooms is 139 Euros. If you want to book one of these rooms please contact Alice Vissers/Charlotte Bijron Alice Vissers/Charlotte Bijron until Juli 12th. Please state the location you prefer (City or Schiphol Airport) and which nights you would need a hotel room.
Due to a very big conference taking place in Amsterdam almost simultaneously with IVA we have not been able to reserve rooms in other big hotels in the center of Amsterdam. Private bookings in other hotels are still possible but there are not many rooms left. We strongly advise you to book as soon as possible. An online hotel booking service can be found here and here.
Please check here whether or not you require a visa for the Netherlands.
Special Event
On Tuesday September 15th, the conference dinner will take place in Artis, the oldest zoo in the Netherlands, located in the heart of Amsterdam.
Awards
Best Paper Award
The Best Paper Award received:
- Engagement vs. Deceit: Virtual Humans with Human Autobiographies - Timothy Bickmore, Daniel Schulman, Langxuan Yin
The following papers were nominated:
- Engagement vs. Deceit: Virtual Humans with Human Autobiographies
Timothy Bickmore, Daniel Schulman, Langxuan Yin
- GNetIc -- Using Bayesian Decision Networks for Iconic Gesture Generation
Kirsten Bergmann, Stefan Kopp
- Expression of Emotions using Wrinkles; Blushing; Sweating and Tears
Celso de Melo, Jonathan Gratch
- Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied
Nikolaus Bee, Elisabeth André, Susanne Tober
- Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier
Gudny Jonsdottir, Kristinn Thórisson
IVA GALA Awards
IVA GALA Awards can be found
here.
Programme
Programme in PDF
Online version of the proceedings at Springer
List of accepted papers and posters (PDF)
Schedule and Programme (PDF)
Schedule of IVA09
| |
14 Monday |
15 Tuesday |
16 Wednesday |
| 9 |
Local organizer present |
Invited talk 2
S. Di Paola |
Invited talk 3
C. Hudson |
| 9.30 |
Registration, Coffee, Welcome |
| 10 |
Invited talk 1
M. Walker |
Coffee break |
Coffee break |
| 10.30 |
Paper session 4
Facial Expression;
Gaze |
Paper session 7
Tools;
Motion capture |
| 11 |
Paper session 1
Personality and Memory;
Mindful Agents |
| 11.30 |
| 12 |
Paper session 8
Dialogue and Speech |
| 12.30 |
Lunch |
Lunch |
| 13 |
Good-bye (in foyer) |
13.30
...
15 |
Paper session 2
Gesture and
Bodily Behaviour |
Paper session 5
Culture;
Affect and Empathy |
|
| 15.30 |
Coffee break |
Coffee break |
|
16
...
17
|
Paper session 3
Evaluation |
Paper session 6
Agents in Virtual Worlds and Games |
|
| 17.30 |
Poster session
Possibility to show demos;
reception at NEMO |
GALA |
|
| 18 |
|
| 18.30 |
|
|
19.30
...
23 |
|
Dinner, awards at Artis |
|
Notes:
- Long paper presentations: 20 minutes
- Short paper presentations: 10 minutes
- In addition to the presentation times, after each talk there will be time for some questions and discussion.
- Lunch on Monday and Tuesday will be at the conference location, included in the conference price.
- Registration on-site open: Monday 9.00-17.30, Tuesday 9-13.30.
Locations:
- Conference: NEMO, Oosterdok 2, 1011 VX Amsterdam
- Social dinner: Artis Partycentrum, Plantage Middenlaan 41 A, 1018 DC Amsterdam
Program of paper sessions IVA09
14 MONDAY
Invited talk 1, 10.00-11.00:
Endowing virtual characters with expressive conversational skills
Marilyn Walker
Session 1, 11.00-12.30: Personality and Memory
- Engagement vs. Deceit: Virtual Humans with Human Autobiographies
Timothy Bickmore, Daniel Schulman, Langxuan Yin
- A Socially-Aware Memory for Companion Agents
Mei Yii Lim, Ruth Aylett, Wan Ching Ho, Patricia Vargas, Sibylle Enz
- A Model of Personality and Emotional Traits
Margaret McRorie, Ian Sneddon, Etienne de Sevin, Elisabetta Bevacqua, Catherine Pelachaud
- BDI-Based Development of Virtual Characters with a Theory of Mind
Michal Sindlar, Mehdi Dastani, John-Jules Meyer
- How Place and Objects Combine? What-Where Memory for Human-like Agents
Cyril Brom, Jiri Lukavsky
- EXSTASIS - An Extended Status Model for Social Interactions
Martin Rumpler
- Authoring Behavior for Characters in Games Reusing Abstracted Plan Traces
Antonio A. Sánchez-Ruiz, David Llansó, Marco Gómez-Martín, Pedro A. González-Calero
Session 2, 13.30-15.30: Gesture and Bodily Behaviour
- Modeling Peripersonal Action Space for Virtual Humans Using Touch and Proprioception
Nhung Nguyen, Ipke Wachsmuth
- GNetIc -- Using Bayesian Decision Networks for Iconic Gesture Generation
Kirsten Bergmann, Stefan Kopp
- A Probabilistic Model of Motor Resonance for Embodied Gesture Perception
Amir Sadeghipour, Stefan Kopp
- A Groovy Virtual Drumming Agent
Axel Tidemann, Pinar Öztürk, Yiannis Demiris
- Motion Synthesis Using Style-editable Inverse Kinematics
Gengdai Liu, Zhigeng Pan, Ling Li
- Methodologies for the User Evaluation of the Motion of Virtual Humans
Sander Jansen, Herwin van Welbergen
Session 3, 16.00-17.30: Evaluation
- A Study into Preferred Explanations of Virtual Agent Behavior
Maaike Harbers, Karel Van den Bosch, John-Jules Meyer
- Evaluating Adaptive Feedback in an Educational Computer Game
Cristina Conati
- Media Equation revisited. Do users show polite reactions towards an embodied agent?
Laura Hoffmann, Nicole Kraemer, Anh Lam-Chi, Stefan Kopp
- The Lessons Learned in Developing Multi-user Attentive Quiz Agents
Hung-Hsuan Huang, Takuya Furukawa, Hiroki Ohashi, Aleksandra Cerekovic, Yuji Yamaoka, Igor Pandzic, Yukiko Nakano, Toyoaki Nishida
- On-Site Evaluation of the Interactive COHIBIT Museum Exhibit
Patrick Gebhard, Susanne Karsten
- Evaluating an algorithm for the generation of multimodal referring expressions in a virtual world
Werner Breitfuss, Ielka van der Sluis, Helmut Prendinger, Saturnino Luz, Mitsuru Ishizuka
Demo and poster session, 17.30-19.00
15 TUESDAY
Invited talk 2, 9.00-10.00:
Intelligent Expression-based Character Agent Systems: An Interdisciplinary Approach
Steve Di Paola
Session 4, 10.30-12.30: Facial Expression and Gaze
- Expression of Emotions using Wrinkles; Blushing; Sweating and Tears
Celso de Melo, Jonathan Gratch
- Impact of Expressive Wrinkles on Perception of Facial Expressions of Emotions by a Virtual Character
Matthieu Courgeon, Stéphanie Buisine, Jean-Claude Martin
- Real-time Crying Simulation for 3D Characters
Wijnand van Tol, Arjan Egges
- Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied
Nikolaus Bee, Elisabeth André, Susanne Tober
- An Approach for Creating and Blending Synthetic Facial Expressions of Emotion
Meeri Mäkäräinen, Tapio Takala
- Animating Idle Gaze in Public Places
Angelo Cafaro, Raffaele Gaito, Hannes Vilhjalmsson
Session 5, 13.30-15.30: Culture, Affect and Empathy
- Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures (video)
Anton Bogdanovych, Juan Antonio Rodriguez, Simeon Simoff, Alex Cohen
- One for all or one for one? The influence of Cultural Dimensions in Virtual Agents' Behaviour
Samuel Mascarenhas, Joao Dias, Rui Prada, Ana Paiva
- Combining Facial and Postural Expressions of Emotions in a Virtual Character
Céline Clavel, Justine Plessier, Jean-Claude Martin, Laurent Ach, Benoit Morel
- Expression of Moral Emotions in Cooperating Agents
Celso de Melo, Liang Zheng, Jonathan Gratch
- Evaluating Emotive Character Animations Created with Procedural Animation
Yueh-Hung Lin, Chia-Yang Liu, Hung-Wei Lee, Shwu-Lih Huang, Tsai-Yen Li
- Modeling emotional expressions as sequences of behaviors
Radoslaw Niewiadomski, Sylwia Hyniewska, Catherine Pelachaud
- I Feel what you Feel: Empathy and Placebo Mechanisms for Autonomous Virtual Humans
Julien Saunier, Hazaël Jones, Domitile Lourdeaux
- Predicting User Phsychological Characteristics from Interactions with Empathetic Virtual Agents
Jennifer Robison, Jonathan Rowe, Scott McQuiggan, James Lester
- When Human Coders (and Machines) Disagree on the Meaning of Facial Affect in Spontaneous Videos
Mohammed Hoque, Rana el-Kaliouby, Rosalind Picard
Session 6, 16.00-17.30: Agents in Virtual Worlds and Games
- Spontaneous Avatar Behavior for Human Territoriality
Pedica Claudio, Hannes Vilhjalmsson
- Tree Paths: A New Model for Steering Behaviors
Rafael Rodrigues, Marcelo Paravisi, Alessandro Bicho, Claudio Jung, Leo Pini Magalhaes, Soraia Musse
- Getting Acquainted in Second Life - Human Agent Interactions in Virtual Worlds
Matthias Rehm, Christian Pallay
- A virtual tour guide for virtual worlds
Dusan Jan, Antonio Roque, Anton Leuski, Jacki Morie, David Traum
- Design and Evaluation of a Virtual Salesclerk
Christopher Mumme, Niels Pinkwart
- Actors and Characters in Virtual Drama
Maria Arinbjarnar, Daniel Kudenko
16 WEDNESDAY
Invited talk 3, 9.00-10.00:
Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames
Casey Hudson
Session 7, 10.30-12.00: Tools and Motion Capture
- A Realtime Animation Engine for Interactive Embodied Agents
Alexis Heloir, Michael Kipp
- Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement
Pengcheng Luo, Michael Kipp, Michael Neff
- ION Framework - A Simulation Environment for Worlds with Virtual Agents
Marco Vala, Guilherme Raimundo, Pedro Sequeira, Pedro Cuba, Rui Prada, Carlos Martinho, Ana Paiva
- DTask & LiteBody: Open Source; Standards-based Tools for Building Web-deployed ECAs
Timothy Bickmore, Daniel Schulman, George Shaw
- A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis
Charly Awad, Nicolas Courty, Kyle Duarte, Thibaut Le Naour, Sylvie Gibet
- Mediating Performance Through Virtual Agents
Gabriella Giannachi, Marco Gillies, Nick Kaye, David Swapp
Session 8 Session 7, 12.00-13.00: Speech and Dialogue
- Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier
Gudny Jonsdottir, Kristinn Thórisson
- Should Agents Speak Like; um; Humans? The Use of Conversational Fillers by Virtual Agents
Laura Pfeifer, Timothy Bickmore
- Turn management or Impression Management?
Mark Ter Maat, Dirk Heylen
- Human-centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversation (video)
Brent Rossen, Scott Lind, Benjamin Lok
Presenter's Guide
Oral Presentation
Long paper presentations should not exceed 20 minutes,
short paper presentations should be limited to 10 minutes.
In addition to the presentation times, after each talk there will be time for some questions and discussion.
Poster Presentation
The size of the poster should be A1, material to fix your posters to
the boards will be available.
In case you would like to present a small demo of your work on your
laptop, please let us know so. In this way we may be able to organize
a spot that is more convenient for this.
Finally, and perhaps most importantly, we would like to reward the
effort that goes into preparing and presenting a poster by introducing
a Best Poster Award. The Best Poster will be selected by public
voting.
In case you have any further questions, please don't hesitate to
contact me: heylen@ewi.utwente.nl.
Submission
The IVA'09 conference is soliciting full papers (12-14 pages),
short papers (6-7 pages), and poster papers (1-2 pages). Accepted full
length papers will receive a slot for oral presentation in the
conference. Accepted short papers will be presented orally or, at the
discretion of the conference chairs, presented in the poster
session. Poster papers will be presented in the poster session.
All submissions are evaluated in a double-blind peer-review
process. The reviewers' main criteria for evaluation are originality,
relevance, significance, presentation quality, adequate assessment of
the state-of-the-art, and overall quality of the contribution. All
accepted papers (full, short, poster) will be published in book form
by Springer.
Submission Guidelines
Anonymous submissions should be made electronically in PDF format, and
prepared following the formatting instructions of Springer:
Information for LNCS Authors (see
under Proceedings and Other Multiauthor Volumes). For the sake
of anonymity, remove any information from your submission that
identifies you or any of the other authors, or any of your
institutions or places of work. This year, authors may also submit a
companion video (see below).
SUBMISSIONS SYSTEM IS CLOSED
Submissions will be accepted starting on March 31, 2009.
Papers (all categories) must be submitted by Sunday, April 26, 2009
(11:59pm GMT)
Companion Video
A companion video can underline qualities of your actual system and
provide supplementary information. For each paper submission, we
accept one companion video (QuickTime, AVI, MPEG or DivX) with a maximum
length of 5 minutes and a maximum file size of 100 MB. Please make
sure that the video does not reveal the identity of the authors.
Demo Session, Journal Publication, Best Paper Award
All authors of accepted papers will be encouraged to give demo in
the demo session (details will follow). Selected papers will be invited
for re-submission for a special issue of the Applied AI
Journal. As every year, a Best Paper Award will be given by
a dedicated jury to the most outstanding conference contribution.
IVA GALA
The Gathering of Animated Lifelike Agents (GALA) will take
place at IVA-09. For more information about IVA GALA visit please:
http://irgen.ncl.ac.uk/gala/
IVA GALA Awards
The winner of the IVA GALA Awards is
Quan Nguyen for
his tool Gantool.
The audience prize recieved
Kathrin Janowski, Ionut Damian and Dominik Sollfrank for
their tennis spectators.
All the videos can be found
here.
Registration
Early registration can be done until June 30!
For registration, including rates, please go to:
IVA registration website
Full Registration includes a conference bag with proceedings and maps
and info about Amsterdam, two lunches and a reception at NEMO as well as
drinks during coffee breaks. Furthermore registration entitles
participants to reserve a reduced-fee ticket for the social dinner at
the Amsterdam Zoo, with a surprise entertainment program. Reservation
for the dinner can be made on the registration form.
Contact
For further information send your inquiries to
iva09@dfki.de.
Important Dates
Papers and Posters
- Submission of all papers: 26 April 09, 23:59 GMT
- Notification of acceptance: 10 June 09
- GALA video submission: 01 June 09
- Camera-ready copies: 24 June 09
- Early registration: 30 June 09
- Conference: 14-16 September 09
Committees
Conference Chairs
- Zsófia Ruttkay, University of Twente, The Netherlands
- Michael Kipp, German Research Center for AI (DFKI), Germany
- Anton Nijholt, University of Twente, The Netherlands
- Hannes Högni Vilhjálmsson, Reykjavík University, Iceland
Best Paper Chair
- Thomas Rist, FH Augsburg, Germany
Submissions Chair
- Patrick Gebhard, DFKI, Germany
Poster and Demo Chair
- Dirk Heylen, University of Twente, The Netherlands
GALA Chair
- Phil Helop, University of Newcastle, UK
Local Organization Chair
- Betsy van Dijk, University of Twente, The Netherlands
Senior Program Committee
- Elisabeth André, University of Augsburg, Germany
- Ruth Aylett, Heriot-Watt University, UK
- Marc Cavazza, University of Teesside, UK
- Jonathan Gratch, University of Southern California, USA
- Stefan Kopp, Bielefeld University, Germany
- Jean-Claude Martin, LIMSI-CNRS, France
- Patrick Olivier, Newcastle University, UK
- Catherine Pelachaud, CNRS, TELECOM-ParisTech, France
- Helmut Prendinger, National Institute of Informatics, Japan
Program Committee
- Jan Allbeck, University of Pennsylvania, USA
- Angélica de Antonio, Universidad Politécnica de Madrid, Spain
- Norman Badler, University of Pennsylvania, USA
- Dana H. Ballard, The University of Texas at Austin, USA
- Christian Becker-Asano, ATR (IRC), Japan
- Kirsten Bergmann, Universität Bielefeld, Germany
- Jonas Beskow, Royal Institute of Technology, Sweden
- Timothy Bickmore, Northeastern University, USA
- Marco De Boni, Unilever Corporate Research, UK
- Tony Brooks, Aalborg University, Denmark
- Stéphanie Buisine, Arts & Metiers ParisTech, Paris, France
- Lola Cañamero, University of Hertfordshire, UK
- Phil Carlisle, University of Bolton, UK
- Peter Cowling, University of Bradford, UK
- Zhigang Deng, University of Houston, USA
- Stephane Donikian, IRISA, France
- Arjan Egges, Universiteit Utrecht, The Netherlands
- Anton Eliens, VU University Amsterdam, The Netherlands
- Magy Seif El-Nasr, Simon Fraser University, Canada
- Attila Fazekas, University of Debrecen, Hungary
- Doron Friedman, Interdisciplinary Center (IDC) Herzliya, Israel
- Sylvie Gibet, Université de Bretagne Sud, France
- Nuria Pelechano Gomez, Universitat Politecnica de Catalunya, Spain
- Alexis Heloir, German Research Center for AI, Germany
- Dirk Heylen, University of Twente, The Netherlands
- Katherine Isbister, Rensselaer Polytechnic Institute, USA
- Toru Ishida, Kyoto University, Japan
- Mitsuru Ishizuka, The University of Tokyo, Japan
- Kostas Karpouzis, National Technical University of Athens, Greece
- Patrick Kenny, University of Southern California, USA
- Yasuhiko Kitamura, Kwansei Gakuin University, Sanda, Japan
- Tomoko Koda, Osaka Institute of Technology, Japan
- Takanori Komatsu, Shinshu University, Japan
- Nicole Kraemer, University of Duisburg-Essen, Germany
- Michael Kruppa, DFKI, Germany
- James Lester, North Carolina State University, USA
- Ben Lok, University of Florida, USA
- Sandy Louchart , Heriot-Watt University, Edinburgh, UK
- Wenji Mao, Chinese Academy of Sciences, P.R. China
- Andrew Marriot, Curtin University of Technology, Perth, Australia
- David Moffat , Glasgow Caledonian University, UK
- Louis-Philippe Morency, University of Southern California, USA
- Hideyuki Nakanishi, Osaka University, Japan
- Yukiko Nakano, Seikei University, Japan
- Michael Neff, University of California-Davis, USA
- Toyoaki Nishida, Kyoto University, Japan
- Ana Paiva, Technical University of Lisbon, Portugal
- Igor Pandzic, University of Zagreb, Croatia
- Maja Pantic, Imperial College, London, UK
- Sylvie Pesty, Grenoble Informatics Laboratory, France
- Christopher Peters, Coventry University, UK
- Paolo Petta, Austrian Research Institute for AI, Austria
- Hannes Pirker, Austrian Research Institute for AI, Austria
- Paul Piwek, The Open University, UK
- Rui Prada, INESC-ID and Technical University of Lisbon, Portugal
- Dennis Reidsma, University of Twente, The Netherlands
- Matthias Rehm, University of Augsburg, Germany
- Mark Riedl, Georgia Institute of Technology, USA
- Martin Rumpler, Trier University of Applied Sciences, Germany
- Candy Sidner, BAE Systems AIT, USA
- Ulrike Spierling, University of Applied Sciences in Erfurt, Germany
- Matthew Stone, Rutgers University, USA
- Tapio Takala, Helsinki University of Technology, Finnland
- Daniel Thalmann, Ecole Polytechnique Fédérale de Lausanne, Switzerland
- Mariët Theune, University of Twente, The Netherlands
- Kris Thórisson, Reykjavik University, Island
- Rineke Verbrugge, University of Groningen, The Netherlands
- Vinoba Vinayagamoorthy, BBC Research, UK
- Seiji Yamada, National Institute of Informatics, Japan